Refer to the general testing steps above.
![plex for windows vs plex media player plex for windows vs plex media player](https://nascompares.com/wp-content/uploads/2021/05/PLEX-MEDIA-SERVER-UPDATES.png)
We'll match the surface format suggested supported by MPV and Apple docs. %LOCALAPPDATA%\Plex\Logs\Plex.log on Windows.Copy Plex.log somewhere safe and name it for the current test.
![plex for windows vs plex media player plex for windows vs plex media player](https://www.online-tech-tips.com/wp-content/uploads/2021/04/2-Plex-Plugins.jpg)
#PLEX FOR WINDOWS VS PLEX MEDIA PLAYER MAC#
#PLEX FOR WINDOWS VS PLEX MEDIA PLAYER SERIES#
You'll perform the same series of steps for each test:
![plex for windows vs plex media player plex for windows vs plex media player](https://icdn.digitaltrends.com/image/digitaltrends/plex-media-server-dvr-3-416x416.jpg)
01:02:50.991 DEBUG - GL_VENDOR: ATI Technologies Inc.Ġ1:02:50.991 DEBUG - GL_RENDERER: AMD Radeon HD - FirePro D500 OpenGL EngineĠ1:02:50.991 DEBUG - GL_VERSION: 4.1 ATI-4.2.15Ġ1:02:50.991 DEBUG - GL_EXTENSIONS: GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_explicit_attrib_location GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_texture_mirror_once GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_NV_texture_barrierĠ1:02:50.991 DEBUG - Max Texture Size: 16384Ġ1:02:50.991 DEBUG - Debug context: falseĠ1:02:51.053 DEBUG - libmpv_render: GL_VERSION='4.1 ATI-4.2.15'Ġ1:02:51.053 DEBUG - libmpv_render: Detected desktop OpenGL 4.1.Ġ1:02:51.053 DEBUG - libmpv_render: GL_VENDOR='ATI Technologies Inc.'Ġ1:02:51.053 DEBUG - libmpv_render: GL_RENDERER='AMD Radeon HD - FirePro D500 OpenGL Engine'Ġ1:02:51.053 DEBUG - libmpv_render: GL_SHADING_LANGUAGE_VERSION='4.10'Ġ1:02:51.053 DEBUG - libmpv_render: Loaded extension GL_APPLE_rgb_422.Ġ1:02:51.053 DEBUG - libmpv_render: GL_*_swap_control extension missing.